![]() The time to kill (TTK) was extremely fast and reminded me of Call of Duty Modern Warfare 2. You can make loadouts that can then be selected by any Faction when you enter a match. Weaponsīut I liked that none of the Factions were limited to a specific weapon loadout. I think maybe limiting how many Factions are allowed to be in a team (like one Libertad and up to two of the other Factions) would be helpful, especially since each Faction seems to serve a specific team role. Yes, XDefiant felt fun in that hour of playtime I got, but I could easily see how frustrating things could get if one team just absolutely rolled the other from being made up of all Cleaners. There’s definitely a need for some heavy tuning and balance adjustments with the Factions and their abilities. The Libertad’s healing abilities nearly instantly healed me and my teammates and it was impossible to try and kill anyone standing in the area of effect healing because of how effective the rate of healing was. I mostly bounced between these two Factions since they felt the most overpowered, but each Faction really had its own balance issues. If you had an SMG you could basically run half your mag into an enemy and let the fire damage over time do its thing and watch your enemies desperately try to run away only to die around the corner due to the damage over time effect.Įchelon made it so my hitbox was incredibly small and I could run around in my invisible suit and pop in and out to kill enemies by surprise. Additionally, the incendiary rounds passive Cleaners have were equally as oppressive and overpowered. Also, the flamethrower’s time to use let you get in quite a few kills before the Ultra was used up. The flamethrower Ultra that Cleaners have was incredibly strong, and by that I mean you barely had to touch an enemy’s hitbox to insta-kill them. I honestly found myself playing predominantly as The Division’s Cleaners or Splinter Cell’s Echelon. ![]() There are six people on each team and there’s no limit on how many people can be from one Faction. Aegis: Deploy a spherical plasma shield that moves with you and equips you with an electro shotgunĮach Faction has their own traits and abilities to make them stand out and be more viable in a team composition.Blitz Shield: Equip a tactical shield that lets you shield bash with melee.Mag Barrier: Deploy an electromagnetic barrier that blocks incoming enemy fire and grenades while letting you shoot through it.Phantoms: Origin - Tom Clancy’s Ghost Recon Phantoms.Medico Supremo: Your Medico backpack provides a large health and healing boost for a limited time.El Remedio: Throw a gas canister that heals friendlies until it’s destroyed or out of fuel.BioVida Boost: You regen health and boost the total amount of health for you and nearby enemies in a specific radius.Espiritu de Libertad: You slowly heal over time and heal nearby enemies over time as well.Sonar Goggles: Activates your sonar goggles to see through walls and allows you to deploy Sam Fischer’s 5.7 pistol to eliminate enemies.Intel Suit: Periodic sonar waves reveal where enemies are around you.Digital Ghillie Suit: Turn invisible when not shooting your weapon.Low Profile: Your character does not appear on the enemy’s minimap.Echelon: Origin - Tom Clancy’s Splinter Cell.Lockout: Deploy an EMP that prevents enemies from using their Abilities and Ultras in the radius of the Lockout.Spiderbot: Deploy a Spiderbot that will target and stun the nearest enemy.Hijack: Hack enemy-deployed abilities and make them yours.Fabricator: After a device is deployed, your Fabricator prints a new one.Bring out a flamethrower that incinerates enemies.Firebomb: Throw a Molotov cocktail causing explosive damage and lighting the area with fire.Incinerator Drone: Napalm-Delivering drone burns everything in its flightpath. ![]() Incendiary Rounds: Weapons inflict extra burn damage over time but decreases the weapon range. ![]()
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